Smartline Research

FoAM Kernow & Access Lizard Adventure

 

Smartline brought together communities and businesses to create a unique activity: sonic kayaking for visually impaired people.

We brought two forward-thinking Cornish organisations together to work on the Sonic Kayak project, and provided each of them with In Residence support and Follow-on funding.

The result of this combination of technology and adventure is an innovative kayaking experience that opens up adventure to wider, previously excluded communities, while helping these organisations to grow and develop.

Take a look at our short film to see the kayaks being put to the test.

That feeling of being out on the water, on your own, in a solo boat just following all the sounds, was brilliant. This is what it’s all about: that independence.
— The words of one of the kayakers
 

The background

The Sonic Kayak is about the perfect blend of people coming together to achieve something quite remarkable.

FoAM Kernow (recently renamed Then Try This) is a non-profit organisation run by Dr Amber Griffiths and Dave Griffiths.

Person looks at the sonic technology.

Sonic technology provides a sensory kayaking experience.

They use technology for sustainability and community-focused goals. The team was working with Smartline on a sonic device that would collect pollution data.

Separately, the outdoor activity centre, Access Lizard Adventure, approached Smartline, wanting to make experiences more accessible for visually impaired people.

The opportunity

What if these two projects could be combined? The sonic technology could help make kayaking accessible while collecting the pollution data. FoAM received support to develop and test their sonic system in water, while Access Lizard Adventure received support to work on a new accessible model.

Three people using sonic kayaks on the lake.

Visually impaired participants trial the kayaks in the water.

A third party also came on board: iSight Cornwall, involving the visually impaired community who were central to the strategy.

Initially, the focus was on the safety of the kayaks. Naturally, the future kayakers were pleased they’d be safe: but they wanted more than that. Feedback from the visually impaired community was that they wanted an immersive experience. They wanted adventure and independence, as well as supporting the environmental mission by collecting the data.

It’s a valuable lesson in initial end user engagement: our team from the visually impaired community took the whole project down a different and challenging route.

While FoAM worked on making the tech portable and manufacturable, Access Lizard Adventure developed the experience. Needing a new, inland body of water to play with, the team contacted Clowance Estate. The kayakers now had a lake.

An immersive experience

To offer an immersive adventure the team worked with CNC Craft to create a 3D touch map of the lake.

At the same time, a sound artist added descriptions and created a soundtrack.

Person uses 3D sonic kayak map.

Image of the 3D sonic kayak map used by touch.

The Sonic Kayak works using a pre-loaded map, which has sounds attached to it (from navigational beeps to atmosphere-enhancing music). Kayakers can begin their journey by exploring the 3D touch map, which works alongside the kayak’s map and highlights the key navigation areas the kayaker will soon be experiencing in real life.

Once on the lake, the kayaker is on their own. The sonic technology helps them navigate with a series of beeps, music and poetry, helping them to navigate independently.

How Smartline helped

By providing the space, funding and connections, Smartline brought these two organisations together to create something truly unique: a new, accessible adventure for the visually impaired community.

FoAM’s initial end goal, gathering samples for pollution data, is still happening, and along the way, they developed a truly innovative piece of technology.

Access Lizard Adventure has enhanced their offer, not just for visually impaired adventurers but for many other groups who can benefit from more accessible activities.

I think the most impactful part was the collaboration itself. This brought together people with a range of expertise, experiences and ideas. I think we all learnt a lot from each other.
— Dr Jo Garrett, researcher from the University of Exeter

Smartline is continuing to work with FoAM on another project, a spin off from the Sonic Kayak project, developing an air quality sensor fit for purpose for a citizen science setting to enable positive behaviour change, leading to healthier indoor and outdoor environments.

Who is involved?

Annette Eatock and Dr Claire Eatock from Access Lizard Adventure, Dr Amber Griffiths and Dave Griffiths from FoAM Kernow (Then Try This) and Dr Jo Garrett and Emma Seymour from the University of Exeter.